Improvement is never linear

Improvement is never linear

One of the many lessons one learns over a lifetime is that improvement, regardless of what you're trying to improve, is never linear. That is, you'll always have days where you're better, and days where you don't improve, or maybe even fall back.

And so it is with data management. Even if you implement all of the amazing wisdom I have imparted over the years, you're still going to have days where you'll think "Well, crap, this isn't working."

And that's ok.

It's about success, not perfection. If you're having a good day, celebrate. And if you're having a bad day, ask why, figure out how to fix it, and move forward.

Improvement is never linear.

Wes's Wednesday Wisdom Archives

It is never done – so celebrate!

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It is never done – so celebrate! A client of mine recently had their official […]

MDR (Minimum Data Required)

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MDR (Minimum Data Required) I’ve written about minimum viable product (MVP) in software development in the […]

Simpler and Faster is Better

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Simple and Faster is Better Earlier this week I was fortunate enough to attend a […]

Patience and grace

August 17, 2022

Patience and grace A past client of mine recently told me: “You inspire confidence and […]

Sometimes you just have to try it and see what happens

August 10, 2022

Sometimes you just have to try it and see what happens The single greatest key […]

Training and testing

August 3, 2022

Training and testing I’ve written before that the best form of training follows this process: […]

How to save a “failing” project

July 27, 2022

How to save a “failing” project It is not unusual for me to receive a […]

How to avoid the “IT black hole”

July 20, 2022

How to avoid the “IT black hole” Going all the way back to my days […]

The “People” are important!

July 13, 2022

The “People” are important! I’ve written a lot about people, process, and technology over the […]

Always look for the MVP

July 6, 2022

Always look for the MVP I first wrote about minimum viable product (MVP) just three […]

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